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Darkest dungeon wiki ruins medium
Darkest dungeon wiki ruins medium












The only reason to do short run is to skip a week quickly. Long missions usually reward better trinkets, more heirlooms and more progress towards the boss, having the highest time spent to benefit ratio. With the introduction of the secret rooms it is even more profitable to do long quests, as they will always have that 7,500 gold hidden somewhere. Also, because of the small number of battles and no camping available, it's much harder to fix any unfortunate accidents that may happen to the party.

darkest dungeon wiki ruins medium

Short expeditions don't provide enough loot to pay for expenses (such as provision, disease and stress treatment). It is highly preferable to do medium and long missions whenever available. Quitting the game and reopening it does not reroll the item rewards. Here is the list of good early and mid game trinkets worth going for: Bloodthirst Ring, Enemy Type Slayer's Ring, Eldritch Killing Incense, Swordsman's Crest, Warrior's Bracer, Cudgel Weight, Stun Amulet, Berserk Charm, Rampart Shield, Sun/Moon Ring. With the limited number of ways to increase Hero's stats, trinkets are one of the most important "power ups" in the game. If there is a good trinket, it is a top priority to grab it, because it might be a long time before it appears again in the rotation of rewards. The quests are generated every week with a random reward.














Darkest dungeon wiki ruins medium